//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: Type88MG
// Model Creator: 
// Created on: 13.05.2022 - 12:31:02
// Last changed on: 13.05.2022 - 12:31:02

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelType88LMG extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 1024;

    public ModelType88LMG() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[159];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 409, 9, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 329, 25, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 353, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 377, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 393, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 297, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 265, 41, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 337, 41, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 281, 49, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 281, 81, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 297, 81, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 46, 1, 3, 0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[0].setRotationPoint(55F, -20.5F, -1.5F);

        gunModel[1].addBox(0F, 0F, 0F, 28, 5, 1, 0F); // Import
        gunModel[1].setRotationPoint(27F, -19.5F, -2F);

        gunModel[2].addBox(0F, 0F, 0F, 39, 2, 5, 0F); // Import
        gunModel[2].setRotationPoint(-12F, -20.5F, -2.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 10, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(17F, -18.5F, -2.5F);

        gunModel[4].addBox(0F, 0F, 0F, 18, 4, 4, 0F); // Import
        gunModel[4].setRotationPoint(9F, -18.5F, -2F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 14, 2, 3, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-6F, -14.5F, -1.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 7, 10, 3, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, -3.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(-8F, -12.5F, -1.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 46, 1, 3, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[7].setRotationPoint(55F, -18.5F, -1.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 46, 1, 3, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[8].setRotationPoint(55F, -19.5F, -1.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 28, 1, 3, 0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[9].setRotationPoint(27F, -19.5F, -1.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 28, 1, 3, 0F, 0.0F, 0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.5F, -0.7F, 0.0F, -0.7F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        gunModel[10].setRotationPoint(27F, -20.5F, -1.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 28, 1, 3, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[11].setRotationPoint(27F, -18.5F, -1.5F);

        gunModel[12].addBox(0F, 0F, 0F, 28, 5, 1, 0F); // Import
        gunModel[12].setRotationPoint(27F, -19.5F, 1F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 28, 1, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[13].setRotationPoint(27F, -13.5F, -2F);

        gunModel[14].addBox(0F, 0F, 0F, 28, 4, 2, 0F); // Import
        gunModel[14].setRotationPoint(27F, -18.5F, -1F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 28, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[15].setRotationPoint(27F, -14.5F, -2F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 27, 5, 5, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[16].setRotationPoint(27.5F, -19.5F, -2.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 27, 1, 5, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[17].setRotationPoint(27.5F, -14.5F, -2.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 27, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.2F, -1.55F, 0.0F, 0.2F, -1.55F, 0.0F, 0.2F, -1.55F, 0.0F, 0.2F, -1.55F); // Import
        gunModel[18].setRotationPoint(27.5F, -13.5F, -2.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[19].setRotationPoint(28F, -19.5F, 2.25F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[20].setRotationPoint(28F, -14.5F, 2.25F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[21].setRotationPoint(28F, -13.5F, 2F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[22].setRotationPoint(32F, -13.5F, 2F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[23].setRotationPoint(32F, -14.5F, 2.25F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[24].setRotationPoint(32F, -19.5F, 2.25F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[25].setRotationPoint(40F, -13.5F, 2F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[26].setRotationPoint(40F, -14.5F, 2.25F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[27].setRotationPoint(40F, -19.5F, 2.25F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[28].setRotationPoint(36F, -19.5F, 2.25F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[29].setRotationPoint(36F, -14.5F, 2.25F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[30].setRotationPoint(36F, -13.5F, 2F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[31].setRotationPoint(48F, -13.5F, 2F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[32].setRotationPoint(48F, -14.5F, 2.25F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[33].setRotationPoint(48F, -19.5F, 2.25F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[34].setRotationPoint(44F, -19.5F, 2.25F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[35].setRotationPoint(44F, -14.5F, 2.25F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[36].setRotationPoint(44F, -13.5F, 2F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F); // Import
        gunModel[37].setRotationPoint(52F, -19.5F, 2.25F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F); // Import
        gunModel[38].setRotationPoint(52F, -14.5F, 2.25F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F); // Import
        gunModel[39].setRotationPoint(52F, -13.5F, 2F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(52F, -19.5F, -3.25F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[41].setRotationPoint(52F, -14.5F, -3.25F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[42].setRotationPoint(52F, -13.5F, -3F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[43].setRotationPoint(48F, -13.5F, -3F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[44].setRotationPoint(48F, -14.5F, -3.25F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(48F, -19.5F, -3.25F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(44F, -19.5F, -3.25F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[47].setRotationPoint(44F, -14.5F, -3.25F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[48].setRotationPoint(44F, -13.5F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[49].setRotationPoint(40F, -13.5F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[50].setRotationPoint(40F, -14.5F, -3.25F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(40F, -19.5F, -3.25F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(36F, -19.5F, -3.25F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[53].setRotationPoint(36F, -14.5F, -3.25F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[54].setRotationPoint(36F, -13.5F, -3F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[55].setRotationPoint(32F, -13.5F, -3F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[56].setRotationPoint(32F, -14.5F, -3.25F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(32F, -19.5F, -3.25F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(28F, -19.5F, -3.25F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[59].setRotationPoint(28F, -14.5F, -3.25F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.2F, -1.75F, -0.4F, 0.2F, -1.75F, 0.0F, 0.2F, 1.05F, 0.0F, 0.2F, 1.05F); // Import
        gunModel[60].setRotationPoint(28F, -13.5F, -3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.05F, -0.5F, 0.0F, 0.05F, -0.5F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.95F, 0.0F, -0.5F, -0.95F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[61].setRotationPoint(55F, -14F, -1.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.05F, -0.5F, 0.0F, -0.05F, -0.5F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.05F, -0.5F, 0.0F, -0.05F, -0.5F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[62].setRotationPoint(55F, -15F, -1.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.95F, 0.0F, -0.5F, -0.95F, 0.0F, 0.0F, -0.7F, 0.0F, -0.2F, 0.0F, 0.0F, 0.05F, -0.5F, 0.0F, 0.05F, -0.5F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[63].setRotationPoint(55F, -16F, -1.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 2, 6, 4, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F); // Import
        gunModel[64].setRotationPoint(60.5F, -19.5F, -2F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(60.5F, -20.5F, -2F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(20F, -24.5F, -2F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(60.5F, -15.5F, -3F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(60.5F, -14.5F, -3F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F); // Import
        gunModel[69].setRotationPoint(60.5F, -13F, -1.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -1.0F, 0.25F, -0.5F, -1.0F, 0.25F, -0.5F, -1.0F, 0.25F, -0.5F, -1.0F); // Import
        gunModel[70].setRotationPoint(60.5F, -11F, -1.5F);

        gunModel[71].addBox(0F, 0F, 0F, 39, 1, 4, 0F); // Import
        gunModel[71].setRotationPoint(-12F, -21.5F, -2F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(12F, -24.5F, -2F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 25, 1, 4, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(-12F, -22.5F, -2F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 11, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.25F, -0.5F, -3.0F, 0.25F, -0.5F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(-1F, -12.5F, -1.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 10, 3, 0F, -3.0F, 0.0F, -0.5F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[75].setRotationPoint(-9F, -12.5F, -1.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, -0.25F, -0.25F, -1.25F, -0.75F, -0.25F, -1.25F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[76].setRotationPoint(-2F, -8.5F, -1.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, -0.25F, -0.25F, -1.75F, -0.75F, -0.25F, -1.75F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, -0.75F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[77].setRotationPoint(-3.2F, -3.5F, -1.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(5F, -12.5F, -1.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[79].setRotationPoint(-1F, -9.5F, -1.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(5F, -12.5F, -1.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(5F, -10.5F, -1.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 2, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(-11F, -16.5F, -2.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[83].setRotationPoint(-11F, -12.5F, -2.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(13F, -24.5F, -2F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.25F, 1.5F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 1.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[85].setRotationPoint(-1.5F, -9.5F, -1.5F);

        gunModel[86].addBox(0F, 0F, 0F, 25, 2, 4, 0F); // Import
        gunModel[86].setRotationPoint(-37F, -18.5F, -2F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(-14F, -19.5F, -2F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(-37F, -19.5F, -2F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[89].setRotationPoint(-37F, -8.5F, -2F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(-14F, -20.5F, -2F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(-16F, -20.5F, -2F);

        gunModel[92].addBox(0F, 0F, 0F, 4, 3, 4, 0F); // Import
        gunModel[92].setRotationPoint(-16F, -16.5F, -2F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 8, 8, 4, 0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(-37F, -16.5F, -2F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[94].setRotationPoint(-17F, -16.5F, -2F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 3, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(-18F, -13.5F, -2F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, -1.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(-18F, -14.5F, -2F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(-22F, -6.5F, -2F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 8, 1, 4, 0F, 0.0F, 2.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -0.5F); // Import
        gunModel[98].setRotationPoint(-30F, -6.5F, -2F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 14, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[99].setRotationPoint(-7F, -23F, -1.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 14, 1, 3, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(-7F, -24F, -1.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[101].setRotationPoint(-7F, -24F, -1.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        gunModel[102].setRotationPoint(-5F, -24F, -1.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        gunModel[103].setRotationPoint(0F, -24F, -1.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[104].setRotationPoint(-2F, -24F, -1.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        gunModel[105].setRotationPoint(5F, -24F, -1.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[106].setRotationPoint(3F, -24F, -1.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[107].setRotationPoint(26F, -15.7F, -2F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[108].setRotationPoint(26F, -15.7F, -2F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[109].setRotationPoint(21F, -15.7F, -2F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[110].setRotationPoint(21F, -15.7F, -2F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[111].setRotationPoint(21F, -17.7F, -2F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[112].setRotationPoint(21F, -17.7F, -2F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[113].setRotationPoint(24F, -17.7F, -2F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[114].setRotationPoint(24F, -17.7F, -2F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(-7F, -17.5F, -3F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[116].setRotationPoint(-6F, -17.5F, -3F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(-6F, -16.5F, -3F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(5F, -17.5F, -3F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.4F, -0.2F, -0.75F, -0.4F, -0.2F, -0.75F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F); // Import
        gunModel[119].setRotationPoint(-5F, -17.5F, -3F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.2F, -0.75F, -0.4F, -0.2F, -0.75F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[120].setRotationPoint(-1F, -16.5F, -3F);

        gunModel[121].addBox(0F, 0F, 0F, 21, 1, 4, 0F); // Import
        gunModel[121].setRotationPoint(-12F, -18.5F, -2F);

        gunModel[122].addBox(0F, 0F, 0F, 21, 1, 4, 0F); // Import
        gunModel[122].setRotationPoint(-12F, -15.5F, -2F);

        gunModel[123].addBox(0F, 0F, 0F, 6, 2, 4, 0F); // Import
        gunModel[123].setRotationPoint(-12F, -17.5F, -2F);

        gunModel[124].addBox(0F, 0F, 0F, 4, 2, 4, 0F); // Import
        gunModel[124].setRotationPoint(5F, -17.5F, -2F);

        gunModel[125].addBox(0F, 0F, 0F, 11, 2, 2, 0F); // Import
        gunModel[125].setRotationPoint(-6F, -17.5F, 0F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[126].setRotationPoint(10F, -15.7F, -2F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[127].setRotationPoint(10F, -15.7F, -2F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[128].setRotationPoint(6F, -14.7F, -1.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[129].setRotationPoint(6F, -14.7F, -1.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 8, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(12.5F, -24.5F, 2F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[131].setRotationPoint(12.5F, -21.5F, 2F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[132].setRotationPoint(19.5F, -21.5F, 2F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[133].setRotationPoint(-11F, -21F, -3F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(-11F, -22F, -3F);

        gunModel[135].addShapeBox(0F, 0F, -3F, 7, 1, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[135].setRotationPoint(13F, -24.5F, -2F);
        gunModel[135].rotateAngleX = 0.38397244F;

        gunModel[136].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[136].setRotationPoint(13F, -24.5F, -2.7F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F); // Import
        gunModel[137].setRotationPoint(13F, -24.5F, -2.7F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(-11F, -16F, -3F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[139].setRotationPoint(-11F, -17F, -3F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.75F, 0.5F, 0.0F); // Import
        gunModel[140].setRotationPoint(1F, -12.5F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[141].setRotationPoint(1.5F, -11F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[142].setRotationPoint(-1F, -13.7F, -1.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[143].setRotationPoint(-1F, -13.7F, -1.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(38.5F, -20.5F, -2F);

        gunModel[145].addShapeBox(0F, 0F, -1F, 2, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(38.5F, -21F, -1F);
        gunModel[145].rotateAngleX = -0.54105204F;

        gunModel[146].addShapeBox(-1F, 0F, -2F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(38.5F, -21F, -1F);
        gunModel[146].rotateAngleX = -0.54105204F;

        gunModel[147].addShapeBox(-1F, 0F, -5F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(38.5F, -21F, -1F);
        gunModel[147].rotateAngleX = -0.54105204F;

        gunModel[148].addShapeBox(-1F, 0F, -7F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(38.5F, -21F, -1F);
        gunModel[148].rotateAngleX = -0.54105204F;

        gunModel[149].addShapeBox(-1F, 0F, -9F, 2, 1, 2, 0F, 1.0F, 0.0F, -1.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[149].setRotationPoint(38.5F, -21F, -1F);
        gunModel[149].rotateAngleX = -0.54105204F;

        gunModel[150].addShapeBox(-3.5F, 0F, -9F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(38.5F, -21F, -1F);
        gunModel[150].rotateAngleX = -0.54105204F;

        gunModel[151].addShapeBox(-14.5F, -0.5F, -9.5F, 16, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(34.5F, -21F, -1F);
        gunModel[151].rotateAngleX = -0.54105204F;

        gunModel[152].addShapeBox(-14.5F, -0.5F, -7.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[152].setRotationPoint(34.5F, -21F, -1F);
        gunModel[152].rotateAngleX = -0.54105204F;

        gunModel[153].addShapeBox(-10.5F, -0.5F, -7.5F, 1, 2, 1, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[153].setRotationPoint(35.5F, -21F, -1F);
        gunModel[153].rotateAngleX = -0.54105204F;

        gunModel[154].addShapeBox(-5.5F, -0.5F, -7.5F, 1, 2, 1, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[154].setRotationPoint(35.5F, -21F, -1F);
        gunModel[154].rotateAngleX = -0.54105204F;

        gunModel[155].addShapeBox(0.5F, -0.5F, -7.5F, 1, 2, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[155].setRotationPoint(34.5F, -21F, -1F);
        gunModel[155].rotateAngleX = -0.54105204F;

        gunModel[156].addShapeBox(-14.5F, -0.5F, -10.5F, 16, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(34.5F, -21F, -1F);
        gunModel[156].rotateAngleX = -0.54105204F;

        gunModel[157].addShapeBox(-0.5F, 0F, -1.5F, 1, 1, 1, 0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[157].setRotationPoint(38.5F, -21F, -1F);
        gunModel[157].rotateAngleX = -0.54105204F;

        gunModel[158].addShapeBox(-0.5F, 0F, -1.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[158].setRotationPoint(38.5F, -21F, -1F);
        gunModel[158].rotateAngleX = -0.54105204F;


        defaultBarrelModel = new ModelRendererTurbo[12];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 361, 9, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.5F, -0.7F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.7F, 0.0F, -0.2F, 0.0F, 0.0F, -0.7F, 0.5F, 0.0F, -0.4F, -1.85F, 0.0F, -0.2F, -1.5F); // Import
        defaultBarrelModel[0].setRotationPoint(101F, -20.5F, -1.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, -1.0F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.2F); // Import
        defaultBarrelModel[1].setRotationPoint(101F, -21.5F, -1F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.7F, 0.5F, 0.0F, 0.4F, -0.85F, 0.0F, 0.2F, -0.5F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.75F, 0.0F, -0.8F, -1.25F, 0.0F, -0.8F, -0.5F); // Import
        defaultBarrelModel[2].setRotationPoint(101F, -19.5F, -1.5F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.8F, 0.0F, 0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.2F, -1.5F, 0.0F, -0.4F, -1.85F, 0.0F, -0.7F, 0.5F, 0.0F, -0.2F, 0.0F); // Import
        defaultBarrelModel[3].setRotationPoint(101F, -20.5F, -0.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.4F, -0.85F, 0.0F, 0.7F, 0.5F, 0.0F, 0.2F, 0.0F, 0.0F, -0.8F, -0.5F, 0.0F, -0.8F, -1.25F, 0.0F, -0.8F, 0.75F, 0.0F, -0.8F, 0.0F); // Import
        defaultBarrelModel[4].setRotationPoint(101F, -19.5F, 0.5F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.8F, -0.5F, 0.0F, -0.8F, -1.25F, 0.0F, -0.8F, 0.75F, 0.0F, -0.8F, 0.0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.4F, -0.85F, 0.0F, 0.7F, 0.5F, 0.0F, 0.2F, 0.0F); // Import
        defaultBarrelModel[5].setRotationPoint(101F, -19.5F, 0.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.75F, 0.0F, -0.8F, -1.25F, 0.0F, -0.8F, -0.5F, 0.0F, 0.2F, 0.0F, 0.0F, 0.7F, 0.5F, 0.0F, 0.4F, -0.85F, 0.0F, 0.2F, -0.5F); // Import
        defaultBarrelModel[6].setRotationPoint(101F, -19.5F, -1.5F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.7F, 0.5F, 0.0F, -0.4F, -1.85F, 0.0F, -0.2F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.5F, -0.7F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.7F); // Import
        defaultBarrelModel[7].setRotationPoint(101F, -18.5F, -1.5F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -1.0F, -0.2F); // Import
        defaultBarrelModel[8].setRotationPoint(101F, -17.5F, -1F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, -0.2F, -1.5F, 0.0F, -0.4F, -1.85F, 0.0F, -0.7F, 0.5F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.8F, 0.0F, 0.5F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        defaultBarrelModel[9].setRotationPoint(101F, -18.5F, -0.5F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.125F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.685F, 0.0F, -0.2F, 0.125F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.685F); // Import
        defaultBarrelModel[10].setRotationPoint(104F, -19.5F, 1.75F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.685F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.125F, 0.0F, -0.2F, -0.685F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.125F); // Import
        defaultBarrelModel[11].setRotationPoint(104F, -19.5F, -2.75F);


        defaultScopeModel = new ModelRendererTurbo[14];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        defaultScopeModel[0].setRotationPoint(-6F, -24.5F, -2F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[1].setRotationPoint(-6F, -23.75F, -2F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        defaultScopeModel[2].setRotationPoint(-6F, -26F, -2F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        defaultScopeModel[3].setRotationPoint(-6F, -26F, 1F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(-6F, -24.9F, -3F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(-6F, -23.9F, -3F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F); // Import
        defaultScopeModel[6].setRotationPoint(96.5F, -23F, -2F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F, 0.25F, 0.5F, -1.0F); // Import
        defaultScopeModel[7].setRotationPoint(96.5F, -19.5F, -2F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F); // Import
        defaultScopeModel[8].setRotationPoint(96.5F, -26F, -1.5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[9].setRotationPoint(96.5F, -26F, 0.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.25F, -0.25F, 0.75F, 0.25F, -0.25F, 0.75F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(96.5F, -27F, 0.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, -0.25F, 0.75F, 0.25F, -0.25F, 0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F); // Import
        defaultScopeModel[11].setRotationPoint(96.5F, -27F, -1.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F); // Import
        defaultScopeModel[12].setRotationPoint(96.5F, -27F, -1F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[13].setRotationPoint(97F, -25F, -0.5F);


        defaultGripModel = new ModelRendererTurbo[16];
        defaultGripModel[0] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 449, 25, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 393, 25, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 433, 25, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        defaultGripModel[15] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(0F, -1F, 0F, 1, 19, 1, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultGripModel[0].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[0].rotateAngleX = 0.40142572F;

        defaultGripModel[1].addShapeBox(0F, -1F, 0F, 1, 19, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        defaultGripModel[1].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[1].rotateAngleX = 0.40142572F;

        defaultGripModel[2].addShapeBox(0F, -1F, 0F, 1, 19, 1, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultGripModel[2].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[2].rotateAngleX = -0.40142572F;

        defaultGripModel[3].addShapeBox(0F, -1F, 0F, 1, 19, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        defaultGripModel[3].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[3].rotateAngleX = -0.40142572F;

        defaultGripModel[4].addShapeBox(0F, -1F, 0F, 1, 12, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F); // Import
        defaultGripModel[4].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[4].rotateAngleX = -0.40142572F;

        defaultGripModel[5].addShapeBox(0F, -1F, 0F, 1, 12, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F); // Import
        defaultGripModel[5].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[5].rotateAngleX = -0.40142572F;

        defaultGripModel[6].addShapeBox(0F, -1F, 0F, 1, 12, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F); // Import
        defaultGripModel[6].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[6].rotateAngleX = 0.40142572F;

        defaultGripModel[7].addShapeBox(0F, -1F, 0F, 1, 12, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F); // Import
        defaultGripModel[7].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[7].rotateAngleX = 0.40142572F;

        defaultGripModel[8].addShapeBox(0F, 18F, 0F, 1, 1, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 1.2F, 0.0F, -0.5F, 1.2F, 0.0F, -0.5F, 0.35F, 0.0F, 1.2F, 0.35F, 0.0F, 1.2F); // Import
        defaultGripModel[8].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[8].rotateAngleX = 0.40142572F;

        defaultGripModel[9].addShapeBox(0F, 18F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.35F, 0.0F, 1.2F, 0.35F, 0.0F, 1.2F, 1.2F, 0.0F, -0.5F, 1.2F, 0.0F, -0.5F); // Import
        defaultGripModel[9].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[9].rotateAngleX = 0.40142572F;

        defaultGripModel[10].addShapeBox(0F, 17F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F); // Import
        defaultGripModel[10].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[10].rotateAngleX = 0.40142572F;

        defaultGripModel[11].addShapeBox(0F, 17F, 0F, 1, 1, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F); // Import
        defaultGripModel[11].setRotationPoint(61F, -12F, 0.5F);
        defaultGripModel[11].rotateAngleX = 0.40142572F;

        defaultGripModel[12].addShapeBox(0F, 17F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F); // Import
        defaultGripModel[12].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[12].rotateAngleX = -0.40142572F;

        defaultGripModel[13].addShapeBox(0F, 17F, 0F, 1, 1, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F); // Import
        defaultGripModel[13].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[13].rotateAngleX = -0.40142572F;

        defaultGripModel[14].addShapeBox(0F, 18F, 0F, 1, 1, 1, 0F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 1.2F, 0.0F, -0.5F, 1.2F, 0.0F, -0.5F, 0.35F, 0.0F, 1.2F, 0.35F, 0.0F, 1.2F); // Import
        defaultGripModel[14].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[14].rotateAngleX = -0.40142572F;

        defaultGripModel[15].addShapeBox(0F, 18F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, 0.2F, -0.15F, 0.0F, 0.2F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.35F, 0.0F, 1.2F, 0.35F, 0.0F, 1.2F, 1.2F, 0.0F, -0.5F, 1.2F, 0.0F, -0.5F); // Import
        defaultGripModel[15].setRotationPoint(61F, -12F, -1.5F);
        defaultGripModel[15].rotateAngleX = -0.40142572F;


        ammoModel = new ModelRendererTurbo[110];
        ammoModel[0] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 329, 57, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 433, 57, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 385, 33, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Import
        ammoModel[41] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        ammoModel[42] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Import
        ammoModel[43] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Import
        ammoModel[44] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        ammoModel[45] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        ammoModel[46] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Import
        ammoModel[47] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        ammoModel[48] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        ammoModel[49] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        ammoModel[50] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import
        ammoModel[51] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        ammoModel[52] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import
        ammoModel[53] = new ModelRendererTurbo(this, 345, 57, textureX, textureY); // Import
        ammoModel[54] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        ammoModel[55] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import
        ammoModel[56] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        ammoModel[57] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        ammoModel[58] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        ammoModel[59] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        ammoModel[60] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        ammoModel[61] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        ammoModel[62] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        ammoModel[63] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        ammoModel[64] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        ammoModel[65] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        ammoModel[66] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        ammoModel[67] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        ammoModel[68] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        ammoModel[69] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        ammoModel[70] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        ammoModel[71] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Import
        ammoModel[72] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Import
        ammoModel[73] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        ammoModel[74] = new ModelRendererTurbo(this, 369, 65, textureX, textureY); // Import
        ammoModel[75] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import
        ammoModel[76] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Import
        ammoModel[77] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Import
        ammoModel[78] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Import
        ammoModel[79] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Import
        ammoModel[80] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Import
        ammoModel[81] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        ammoModel[82] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Import
        ammoModel[83] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Import
        ammoModel[84] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        ammoModel[85] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import
        ammoModel[86] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        ammoModel[87] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        ammoModel[88] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        ammoModel[89] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        ammoModel[90] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        ammoModel[91] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import
        ammoModel[92] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        ammoModel[93] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        ammoModel[94] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        ammoModel[95] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        ammoModel[96] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        ammoModel[97] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        ammoModel[98] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import
        ammoModel[99] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        ammoModel[100] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        ammoModel[101] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        ammoModel[102] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        ammoModel[103] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        ammoModel[104] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import
        ammoModel[105] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        ammoModel[106] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        ammoModel[107] = new ModelRendererTurbo(this, 401, 73, textureX, textureY); // Import
        ammoModel[108] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        ammoModel[109] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 10, 15, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(12F, -14.5F, -2F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 10, 15, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(12F, -14.5F, 8F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 1, 15, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(12F, -14.5F, 6F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 15, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(21F, -14.5F, 6F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 8, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(13F, -6.5F, 6F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 10, 15, 7, 0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(12F, -14.5F, -9F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 10, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        ammoModel[6].setRotationPoint(12F, 0.5F, -9F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 14, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(21.25F, -13.5F, -1.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 14, 6, 0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[8].setRotationPoint(21.25F, -13.5F, -7.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(21.5F, -11.5F, -0.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 10, 4, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(21.5F, -11.5F, -4.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 10, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(12F, -14.5F, 8F);
        ammoModel[11].rotateAngleX = -0.17453294F;

        ammoModel[12].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        ammoModel[12].setRotationPoint(12F, -14.7F, 8F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F); // Import
        ammoModel[13].setRotationPoint(12F, -14.7F, 8F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[14].setRotationPoint(13.75F, -14.7F, 6.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[15].setRotationPoint(13.75F, -14.7F, 6.5F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[16].setRotationPoint(17.75F, -14.7F, 6.5F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[17].setRotationPoint(17.75F, -14.7F, 6.5F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[18].setRotationPoint(18.25F, -14.7F, 6.5F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[19].setRotationPoint(18.25F, -14.7F, 6.5F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[20].setRotationPoint(12.75F, -14.7F, 6.5F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[21].setRotationPoint(12.75F, -14.7F, 6.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[22].setRotationPoint(12.75F, -14.7F, 6.5F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[23].setRotationPoint(12.75F, -14.7F, 6.5F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[24].setRotationPoint(15F, -14.2F, 6F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[25].setRotationPoint(15F, -15.2F, 6F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[26].setRotationPoint(15F, -16.9F, 5.8F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[27].setRotationPoint(15F, -15.9F, 5.8F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[28].setRotationPoint(13.75F, -16.4F, 6.3F);

        ammoModel[29].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[29].setRotationPoint(13.75F, -16.4F, 6.3F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[30].setRotationPoint(17.75F, -16.4F, 6.3F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[31].setRotationPoint(17.75F, -16.4F, 6.3F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[32].setRotationPoint(18.25F, -16.4F, 6.3F);

        ammoModel[33].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[33].setRotationPoint(18.25F, -16.4F, 6.3F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[34].setRotationPoint(12.75F, -16.4F, 6.3F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[35].setRotationPoint(12.75F, -16.4F, 6.3F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[36].setRotationPoint(12.75F, -16.4F, 6.3F);

        ammoModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[37].setRotationPoint(12.75F, -16.4F, 6.3F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[38].setRotationPoint(15F, -18.6F, 5.5F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[39].setRotationPoint(15F, -17.6F, 5.5F);

        ammoModel[40].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[40].setRotationPoint(13.75F, -18.1F, 6F);

        ammoModel[41].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[41].setRotationPoint(13.75F, -18.1F, 6F);

        ammoModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[42].setRotationPoint(17.75F, -18.1F, 6F);

        ammoModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[43].setRotationPoint(17.75F, -18.1F, 6F);

        ammoModel[44].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[44].setRotationPoint(18.25F, -18.1F, 6F);

        ammoModel[45].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[45].setRotationPoint(18.25F, -18.1F, 6F);

        ammoModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[46].setRotationPoint(12.75F, -18.1F, 6F);

        ammoModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[47].setRotationPoint(12.75F, -18.1F, 6F);

        ammoModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[48].setRotationPoint(12.75F, -18.1F, 6F);

        ammoModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[49].setRotationPoint(12.75F, -18.1F, 6F);

        ammoModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[50].setRotationPoint(15F, -20.3F, 5.1F);

        ammoModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[51].setRotationPoint(15F, -19.3F, 5.1F);

        ammoModel[52].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[52].setRotationPoint(13.75F, -19.8F, 5.6F);

        ammoModel[53].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[53].setRotationPoint(13.75F, -19.8F, 5.6F);

        ammoModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[54].setRotationPoint(17.75F, -19.8F, 5.6F);

        ammoModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[55].setRotationPoint(17.75F, -19.8F, 5.6F);

        ammoModel[56].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[56].setRotationPoint(18.25F, -19.8F, 5.6F);

        ammoModel[57].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[57].setRotationPoint(18.25F, -19.8F, 5.6F);

        ammoModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[58].setRotationPoint(12.75F, -19.8F, 5.6F);

        ammoModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[59].setRotationPoint(12.75F, -19.8F, 5.6F);

        ammoModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[60].setRotationPoint(12.75F, -19.8F, 5.6F);

        ammoModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[61].setRotationPoint(12.75F, -19.8F, 5.6F);

        ammoModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[62].setRotationPoint(15F, -22F, 4.5F);

        ammoModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[63].setRotationPoint(15F, -21F, 4.5F);

        ammoModel[64].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[64].setRotationPoint(13.75F, -21.5F, 5F);

        ammoModel[65].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[65].setRotationPoint(13.75F, -21.5F, 5F);

        ammoModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[66].setRotationPoint(17.75F, -21.5F, 5F);

        ammoModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[67].setRotationPoint(17.75F, -21.5F, 5F);

        ammoModel[68].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[68].setRotationPoint(18.25F, -21.5F, 5F);

        ammoModel[69].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[69].setRotationPoint(18.25F, -21.5F, 5F);

        ammoModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[70].setRotationPoint(12.75F, -21.5F, 5F);

        ammoModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[71].setRotationPoint(12.75F, -21.5F, 5F);

        ammoModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[72].setRotationPoint(12.75F, -21.5F, 5F);

        ammoModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[73].setRotationPoint(12.75F, -21.5F, 5F);

        ammoModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[74].setRotationPoint(15F, -23F, 3.5F);

        ammoModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[75].setRotationPoint(15F, -22F, 3.5F);

        ammoModel[76].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[76].setRotationPoint(13.75F, -22.5F, 4F);

        ammoModel[77].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[77].setRotationPoint(13.75F, -22.5F, 4F);

        ammoModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[78].setRotationPoint(17.75F, -22.5F, 4F);

        ammoModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[79].setRotationPoint(17.75F, -22.5F, 4F);

        ammoModel[80].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[80].setRotationPoint(18.25F, -22.5F, 4F);

        ammoModel[81].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[81].setRotationPoint(18.25F, -22.5F, 4F);

        ammoModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[82].setRotationPoint(12.75F, -22.5F, 4F);

        ammoModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[83].setRotationPoint(12.75F, -22.5F, 4F);

        ammoModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[84].setRotationPoint(12.75F, -22.5F, 4F);

        ammoModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[85].setRotationPoint(12.75F, -22.5F, 4F);

        ammoModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[86].setRotationPoint(15F, -23.4F, 2.1F);

        ammoModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[87].setRotationPoint(15F, -22.4F, 2.1F);

        ammoModel[88].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[88].setRotationPoint(13.75F, -22.9F, 2.6F);

        ammoModel[89].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[89].setRotationPoint(13.75F, -22.9F, 2.6F);

        ammoModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[90].setRotationPoint(17.75F, -22.9F, 2.6F);

        ammoModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[91].setRotationPoint(17.75F, -22.9F, 2.6F);

        ammoModel[92].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[92].setRotationPoint(18.25F, -22.9F, 2.6F);

        ammoModel[93].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[93].setRotationPoint(18.25F, -22.9F, 2.6F);

        ammoModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[94].setRotationPoint(12.75F, -22.9F, 2.6F);

        ammoModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[95].setRotationPoint(12.75F, -22.9F, 2.6F);

        ammoModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[96].setRotationPoint(12.75F, -22.9F, 2.6F);

        ammoModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[97].setRotationPoint(12.75F, -22.9F, 2.6F);

        ammoModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[98].setRotationPoint(15F, -23.4F, 0.6F);

        ammoModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F, 0.0F, -0.15F, -0.6F); // Import
        ammoModel[99].setRotationPoint(15F, -22.4F, 0.6F);

        ammoModel[100].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // Import
        ammoModel[100].setRotationPoint(13.75F, -22.9F, 1.1F);

        ammoModel[101].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F, 0.25F, 0.25F, -0.15F); // Import
        ammoModel[101].setRotationPoint(13.75F, -22.9F, 1.1F);

        ammoModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F); // Import
        ammoModel[102].setRotationPoint(17.75F, -22.9F, 1.1F);

        ammoModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F); // Import
        ammoModel[103].setRotationPoint(17.75F, -22.9F, 1.1F);

        ammoModel[104].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[104].setRotationPoint(18.25F, -22.9F, 1.1F);

        ammoModel[105].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[105].setRotationPoint(18.25F, -22.9F, 1.1F);

        ammoModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F); // Import
        ammoModel[106].setRotationPoint(12.75F, -22.9F, 1.1F);

        ammoModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.3F, 0.25F, -0.15F, -0.3F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.3F, -0.5F, 0.25F); // Import
        ammoModel[107].setRotationPoint(12.75F, -22.9F, 1.1F);

        ammoModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F); // Import
        ammoModel[108].setRotationPoint(12.75F, -22.9F, 1.1F);

        ammoModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.0F, -0.25F); // Import
        ammoModel[109].setRotationPoint(12.75F, -22.9F, 1.1F);


        slideModel = new ModelRendererTurbo[3];
        slideModel[0] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F); // Import
        slideModel[0].setRotationPoint(4F, -17F, -3F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        slideModel[1].setRotationPoint(3.5F, -16.5F, -5.4F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[2].setRotationPoint(3.5F, -17.5F, -5.4F);


        barrelAttachPoint = new Vector3f(101F / 16F, 19F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(48F / 16F, 17F / 16F, -2.5F / 16F);

        scopeAttachPoint = new Vector3f(0F / 16F, 23.5F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(44 / 16F, 12.3F / 16F, 0F / 16F);
        translateAll(0.0F, 0.0F, 0.0F);
        gunSlideDistance = 0.1F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 45.0F;
        tiltGun = 10.0F;
        translateGun = new Vector3f(0.0625F, 0.0625F, 0.0F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.1F, -0.55F, -0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.21F, -0.37F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -87.0F);
        rightArmReloadPos = new Vector3f(0.21F, -0.37F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -87.0F);
        rightArmScale = new Vector3f(0.75D, 0.75D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.3F, 1.7F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, -1.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 0.0F, 3.0F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.8F;
        casingDelay = 0;
        flashScale = 2.0F;
        muzzleFlashPoint = new Vector3f(3.25F, 0.6F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.1F, -0.05F, 0.0F);
        gunOffset = -0.4F;
        crouchZoom = -0.05F;
        zoomOffset = 0.225F;
        ShakeDistance = 0.5F;

        //修正模型位移
        Vector3f vec3 = new Vector3f(3F, 5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        pumpAttachPoint = Vector3f.add(pumpAttachPoint, attVec, null);
        zoomOffsetY = -0.0775F;
        flipAll();
    }
}